GLASER, T. Steam and the Platformization of Virtual Goods: An Analysis of the Weapon Skin Economy in Counter Strike: Global Offensive. Spiel|Formen, [S. l.], p. 139–162, 2022. Disponível em: https://www.gamescoop.uni-siegen.de/spielformen/index.php/journal/article/view/22. Acesso em: 17 apr. 2024.