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Artikel

2022: Special Issue: Ludomaterialities

Materialities of the Mise-en-Game: Playing with Cineludic Forms

Eingereicht
November 15, 2022
Veröffentlicht
2022-11-15

Abstract

The mise-en-game connects the analog game board and the digital playground within a network of cinematic playfulness. It provides a more expanded perspective on a transmedia history of cinema. This article discusses three contexts for the materialization of the mise-en-game that have been prominent since the late 1970s: the social space of arcade gaming, the material adaptations of board games and the emergence of hybrid world-projections initiated by role-playing systems.